POV-Ray : Newsgroups : povray.binaries.animations : splinefollow.pov : Re: splinefollow.pov Server Time: 8 Jan 2009 00:42:05 GMT
  Re: splinefollow.pov  
From: St 
Date: 14 Mar 2008 18:22:45
"Nicolas Alvarez" <nicolas.alvarez [at] gmailisthebestcom> wrote in message 
news:47dacee0@news.povray.org...
> St. escribió:
>>       Any pointers on how you get the spline to go where you want it go? 
>> Is that side of it easy? I love PoV, but my worst problem with pure pov 
>> is translating. It takes me *ages* to get any model where I want it to 
>> be. (No, I haven't looked at splinefollow.pov just yet, but I will).
>>
>>       How do you hook up one end of the spline to the other end? Is it as 
>> simple as hooking up to the original start coordinates?
>
> I only changed lighting and textures. The follow-along-spline code comes 
> straight from the original sample scene, I didn't touch any of that.

       Yes, I know, but how do I change the trans coords to get the spline 
where I want it to go when other things around the spline are moving up and 
down and rotating? Guesswork? What's the efficient way of doing it?

         Any idea?

         ~Steve~


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