POV-Ray : Newsgroups : povray.binaries.animations : splinefollow.pov : Re: splinefollow.pov Server Time
1 Jun 2024 12:02:11 EDT (-0400)
  Re: splinefollow.pov  
From: Nicolas Alvarez
Date: 14 Mar 2008 14:15:44
Message: <47dacee0@news.povray.org>
St. escribió:
>       Any pointers on how you get the spline to go where you want it go? Is 
> that side of it easy? I love PoV, but my worst problem with pure pov is 
> translating. It takes me *ages* to get any model where I want it to be. (No, 
> I haven't looked at splinefollow.pov just yet, but I will).
> 
>       How do you hook up one end of the spline to the other end? Is it as 
> simple as hooking up to the original start coordinates?

I only changed lighting and textures. The follow-along-spline code comes 
straight from the original sample scene, I didn't touch any of that.


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