>> Presumably it would also result in an invisible object too though. ;-)
>
> Not if you scale by 0 on only one axis.
Ah, good point...
>> Does POV-Ray actually apply all the matricies and invert only the final
>> one? Or does it construct them in inverted form in the first place?
>
> IIRC it calculates the inverted matrices when parsing and uses them
> when rendering.
I thought that would be the case.
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