Invisible <voi### [at] devnull> wrote:
> Warp wrote:
> > That's the reason why you can't, for example, scale something by 0.
> > Inverting that matrix would result in a division by 0.
> Presumably it would also result in an invisible object too though. ;-)
Not if you scale by 0 on only one axis.
> Does POV-Ray actually apply all the matricies and invert only the final
> one? Or does it construct them in inverted form in the first place?
IIRC it calculates the inverted matrices when parsing and uses them
when rendering.
--
- Warp
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