POV-Ray : Newsgroups : povray.off-topic : Adventures with digital painting : Re: Adventures with digital painting Server Time
15 Nov 2024 10:17:07 EST (-0500)
  Re: Adventures with digital painting  
From: Darren New
Date: 11 Mar 2008 13:48:51
Message: <47d6d413$1@news.povray.org>
Warp wrote:
>   (Sure, the code could have been written so that endianess doesn't matter,
> but then it wouldn't have been so efficient.)

And of course, in *portable* languages for doing system-level 
programming, you simply specify that particular variables have a certain 
endianness, and you let the compiler write the code to do the 
byteswapping at the places it's needed. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     "That's pretty. Where's that?"
          "It's the Age of Channelwood."
     "We should go there on vacation some time."


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