POV-Ray : Newsgroups : povray.off-topic : Using Excel as a 3D engine : Re: Using Excel as a 3D engine Server Time
10 Oct 2024 19:21:16 EDT (-0400)
  Re: Using Excel as a 3D engine  
From: Eero Ahonen
Date: 11 Mar 2008 11:57:27
Message: <47d6b9f7$1@news.povray.org>
Invisible wrote:
>>
>> Depends on A) what you're doing and B) what functions for VBA you have 
>> pre-made. Would the 1024 (oslt) char limit on Excel cell would be 
>> seriously more usable with plain Haskell?
> 
> Well let's put it this way. If you wanted to calculate the geometric 
> mean (assuming there isn't already a function for that), in VBA you'd 
> have to write an explicit FOR loop (with initialisation, update, etc.), 
> whereas in Haskell you'd just keep a "map" call... It's a 1-liner.
> 

Meaning that you have pre-done function/call for it in Haskell (no, it 
doesn't have to be self-made, it just is implemented earlier, usually 
since someone has needed it).

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.