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Chambers <ben### [at] pacificwebguy com> wrote:
> But then we get into questions about GI renderers that don't follow the
> traditional raytracing paradigm.
If they render by tracing rays, they are raytracers.
I think the more relevant question is whether hybrid renderers are
acceptable. In other words, those which render the "first recursion
level" by scanline-rendering, and deeper recursion levels (reflections,
refractions, shadows...) by raytracing.
--
- Warp
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