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> 47cc1c7a$1@news.povray.org...
>
>> Other than the strange personal fun of the author, I can't see any valid
>> reason to do that kind of work using that kind of technique. Why give up
>> the flexibility of 3D CG, or the simplicity and feel of hand-painting ?
>
> I guess it's more an historical thing. Bert Monroy is a digital art pioneer
> and he's been famous for a couple of decades now for his photorealistic
> work. He's probably one of the first computer artists to have a real
> following. This kind of piece is really a showcase for his
> Photoshop/Illustrator skills (and books, lectures, TV shows etc.).
Visiting his site, I noticed that he made some backgrounds for "shatter", which
is seen as the first comic done on a computer. It's amusing because I remember
quite well reading "shatter" in Spirou (yes!) at the time (early eighties).
The limitations of Mac Paint gave "shatter" a very specific feel, quite interesting,
graphically (and now historically). His most recent work are rather bland
aerograph-mock stuff, in comparison.
Fabien.
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