Meothuru <nomail@nomail> wrote:
> Currently I write a simple tool, which allows to split scenes in up
> to 16 segments and let them render parallel(See the snapshot below).
> After all segments has been rendered, the segments are automatic
> build up to the general view.
I assume that means that rendering the scene takes 16 times as much
memory as usual?
Isn't this kind of obsolete, as the new POV-Ray 3.7 supports parallel
rendering (and without taking any additional memory for that)?
--
- Warp
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