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Warp napsal(a):
> Jaap Frank <jjf### [at] casema nl> wrote:
>> Because triangles are not solid objects but surfaces only, you can't carve
>> something out of it.
>
> No primitive in POV-Ray is solid. Everything is just a surface.
>
> What "solid" means in terms of CSG is that some points can be defined
> to be "outside" the surface and others "inside" it. Thus "closed surface"
> would be a much more accurate term than "solid".
>
> The problem with eg. the triangle primitive is that it's not a closed
> surface, but on open one. Thus it can't have a defined interior (ie. there
> aren't points which can be said to be "inside" a triangle).
>
> OTOH, a closed triangle mesh can be defined as being "solid" because
> POV-Ray can determine whether a point is inside this closed mesh or not.
> This can be done by using the inside_vector feature of meshes.
>
well, umm, thanks. And remember the sun doesn't move. But that doesn't
stop us from saying it does. I often say the sun has moved behind the
even though there is no such thing as a horizon and the doesn't move at
all (well, it does). It is because the result is the same (up to some
feeble effects).
By saying "a sphere is solid" i imply "with respect to the context" and
I mean "a sphere behaves just like it was solid" i.e. "you can do CSG
with spheres". (actually, the sphere *doesn't* behave, it has no brain).
What I'm trying to say, people often describe what do objects do
(interface) rather than how do they do it (implementation).
Your comment would be appropriate as a response to someone claiming the
raytracer considers the whole object interior when raytracing it. IMO
your comment is inappropriate here I don't mean to be rude, I simply
find it strange that you defend something that's not being denied. If
not inappropriate, your comment is not very hepful (neither is mine, I
admit)
--
You know you've been raytracing too long when...
you ever saw a beautiful scenerey and regretted not to take your 6"
reflective ball and a digital camera, thinking "this would have been a
perfect light probe"
-Johnny D
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