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SharkD wrote:
> I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the difference
> between the geometric versus apparent positions of the sun, moon and planets.
>
>
If you're going to worry about light speeds you also have to worry about
astronomical distances. POVRay doesn't work well with astronomical
distances because of assumptions in the renderer that errors are within
a certain fixed tolerance.
As well, if you're going to explore doppler effects, you need to change
the RGB color model with a spectrum model which is more realistic. A
spectrum model contains a collection of brightnesses of many different
wavelengths of light. Objects would absorb some wavelengths and reflect
others. When you get the final wavelength value, you would convert the
spectrum to RGB to render the pixel.
How do you red-shift an RGB color? Red shifting a light spectrum is clear.
David Buck
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