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The macro that was causing problems now appears to be fixed. As I
mentioned in the earlier thread, I had an old algorithm that is probably
on the order of O(n * sqrt(n)) efficiency, which I wanted to replace
with something that should be closer to O(n log n); but the latter
algorithm didn't work, for reasons I never could divine, so I went back
to the old one.
I opened the eyeballs and added some eyeballs, and I also changed the
lighting. The colored patch on the cheek is a texture-mapped image used
to texture three of the hull faces.
Regards,
John
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