POV-Ray : Newsgroups : povray.advanced-users : non-CSG objects in water : Re: non-CSG objects in water Server Time
5 Jul 2024 15:14:58 EDT (-0400)
  Re: non-CSG objects in water  
From: Jan Dvorak
Date: 24 Feb 2008 16:16:19
Message: <47c1dea3@news.povray.org>
JH napsal(a):
>>>>> I'm trying to put non-CSG'able objects in water, and, with radiosity lighting,
>>>>> they come out too dark.  I'm guessing this is because the water is in the same
>>>>> space as the objects themselves.
>>>>>
>>>>> Any ideas?
> 
>> When tou need to cross a transparent surface, it count as a recursion step. If
>> recursion_limit is set to 1, the radiosity sampling stop on the down face of
>> your water. Try increasing recursion_limit by 1 or 2.
>> You can't use a two pass technique and remove that surface as it's an active
>> surface.
> 
> Aha.  The water is inside a glass, and recurion_limit was 2.  I'm
> trying the scene at 4 now (because the render wasn't slow enough
> before...!)
> 
> Thanks!
> 
> 
> 
> 
This means:
-water in
-glass out
-glass in
-surface
?

-- 
You know you've been raytracing too long when...
you ever saw a beautiful scenerey and regretted not to take your 6" 
reflective ball and a digital camera, thinking "this would have been a 
perfect light probe"
-Johnny D


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