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JH napsal(a):
>>>>> I'm trying to put non-CSG'able objects in water, and, with radiosity lighting,
>>>>> they come out too dark. I'm guessing this is because the water is in the same
>>>>> space as the objects themselves.
>>>>>
>>>>> Any ideas?
>
>> When tou need to cross a transparent surface, it count as a recursion step. If
>> recursion_limit is set to 1, the radiosity sampling stop on the down face of
>> your water. Try increasing recursion_limit by 1 or 2.
>> You can't use a two pass technique and remove that surface as it's an active
>> surface.
>
> Aha. The water is inside a glass, and recurion_limit was 2. I'm
> trying the scene at 4 now (because the render wasn't slow enough
> before...!)
>
> Thanks!
>
>
>
>
This means:
-water in
-glass out
-glass in
-surface
?
--
You know you've been raytracing too long when...
you ever saw a beautiful scenerey and regretted not to take your 6"
reflective ball and a digital camera, thinking "this would have been a
perfect light probe"
-Johnny D
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