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  POV-Ray : Newsgroups : povray.advanced-users : non-CSG objects in water : Re: non-CSG objects in water Server Time: 6 Jul 2008 09:57:20 GMT
  Re: non-CSG objects in water  
From: Alain
Date: 24 Feb 2008 19:03:12
JH nous apporta ses lumieres en ce 2008/02/24 13:42:
> Jan Dvorak <janndvorakk [at] centrumcz> wrote:
>> JH napsal(a):
>>> I'm trying to put non-CSG'able objects in water, and, with radiosity lighting,
>>> they come out too dark.  I'm guessing this is because the water is in the same
>>> space as the objects themselves.
>>>
>>> Any ideas?
>>>
>> if you use conventional light sources you need to make it (from simlest
>> to slowest):
> 
> The scene works fine with conventional light sources.  The problem is
> with radioisty.  Everything in the water comes out too dark.
> 
> 
> 
> 
When tou need to cross a transparent surface, it count as a recursion step. If 
recursion_limit is set to 1, the radiosity sampling stop on the down face of 
your water. Try increasing recursion_limit by 1 or 2.
You can't use a two pass technique and remove that surface as it's an active 
surface.

-- 
Alain
-------------------------------------------------
Creationism: God made all shit.


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