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> I'm trying to build up good animations of kaleidoscopes but it's pretty slow
> going. Where's the render farm?
Here it is :)
Email me sources with all dependencies, *including standard include
files*. And resolution+antialias+animation settings. Preferably also
memory requirements and average render time; but I can measure that
myself by rendering a single frame on my computer.
Requirements:
- No radiosity. Tiled rendering and resumed rendering causes radiosity
artifacts more often than not.
- Each frame should take a while, or some computers could take longer to
upload the finished frame than to actually render it. In other words, it
works better with slow frames than with lots of frames. Thousands of
frames taking less than a minute don't work here.
- If there are long calculations during parsing, save data to a file,
and if file exists, reload instead of recalculating. This is because
computers may stop the render and start it again with +c.
- Same goes for photon maps:
#if (file_exists("photons.ph"))
load_file "photons.ph"
#else
spacing 0.01
save_file "photons.ph"
#end
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