Thanks for the code, Tim!
I am posting someimages in the Binaries.Images group, to show what I have in
mind.
Sven
"Tim Attwood" <tim### [at] comcast net> schrieb im Newsbeitrag
news:47bb889b$1@news.povray.org...
> Probably something like this...
>
> #declare canvas = texture {
> pigment {
> image_map {
> png "star_arrow.png"
> transmit all 0.35
> }
> rotate 90*x
> }
> normal {
> bump_map {
> png "canvas.png"
> interpolate 2
> }
> rotate 90*x
> scale 4
> }
> finish {
> specular 0.3
> roughness 0.05
> }
> };
>
>
http://s201.photobucket.com/albums/aa280/Zakardis/?action=view¤t=cloth_wing.png
>
http://s201.photobucket.com/albums/aa280/Zakardis/?action=view¤t=star_arrow.png
> http://s201.photobucket.com/albums/aa280/Zakardis/?action=view¤t=canvas.png
>
> It'll look a bit better with radiosity too,
> since the color of the ribs will color the canvas.
>
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