scott wrote:
>> Right. So trace rays, let them bounce off diffuse surfaces at
>> semi-random angles, and gradually total up the results for all rays?
>
> Yes.
OK. Sounds simple enough...
>> Presumably that won't work with point-lights though? (You'd never hit
>> any!)
>
> Unless you start some rays from the point light to add into the mix (in
> a physically correct way of course).
Well... presumably it still traces rays "backwards" from camera to
source, right?
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