Severi Salminen wrote:
> Yeah. Just search google:
>
> path tracing
> monte carlo path tracing
> bidirectional path tracing
> etc.
None of those are search terms I thought to try...
> Basically it is this simple:
>
> 1. You shoot ray to scene and let it bounce randomly as it wants based on
> material characteristics.
> 2. Repeat many times.
Right. So trace rays, let them bounce off diffuse surfaces at
semi-random angles, and gradually total up the results for all rays?
Presumably that won't work with point-lights though? (You'd never hit any!)
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