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nemesis wrote:
> Sure, you can endlessly tweak the povray scene or settings in other
> biased renderings to get very photorealistic results. You may also
> endlessly tweak the light sources and radiosity/photon mapping settings
> to get the illumination just right. You can do nothing at all about
> aliasing of edges against very bright backdrops.
Wouldn't you still need to tweak light sources to get the scene to look
"right"
> Or you can just buy top hardware, model, texture and drop accurate
> lighting in your scene and let an unbiased rendering method handle it
> overnight.
Top of the line hardware is expensive. Having a renderer that can
produce a usable image in minutes is not. One more thing to throw in
(This isn't even raytraced, but scanline rendered) at this point,
unbiased rendering is not practical for creating any 3D animated film,
or even 3D special effects. The rendering tools they use in the movies
produce excellent results, sometimes indistinguishable from the actual
filmed portions.
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