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scott wrote:
>> FWIW, I think it would certainly be interesting to have unbaised
>> rendering as an option on POV-Ray. But the amount of work required is,
>> realistically, prohibitive. You'd have to basically rewrite the whole
>> program. And I don't see that happening any time soon...
>
> Not just the rendering method, but things like different reflection and
> lighting models, newer methods of increasing the efficiency of ray
> tracing (I posted a link in the pov4 group), etc.
OK. I wasn't aware that any existed, but hey.
> Given that most
> people seem to think SDL is POV's strongest point, why not improve the
> SDL to be more flexible?
Sounds good to me...
>>> You do realise that the big rock in the Cascades demo is an isosurface?
>>
>> Really? I thought it was just a tellesated triangle mesh based on an
>> isosurface? (Remember, I haven't actually been able to watch the demo
>> yet.)
>
> Well yes, of course, nothing can directly show an isosurface, even POV
> has to sample the function to generate pixels. But my point was it
> shows an isosurface in realtime, in fine detail.
My point is that usually, no matter how closely you look at a POV-Ray
isosurface, it will always be beautifully smooth. Every NURBS demo I've
ever seen for a GPU has been horribly tesellated with sharp edges
everywhere. Sure, if you had several billion polygons, maybe you could
almost approach what POV-Ray gives you... but presumably that would
require slightly more than 256 MB of video RAM.
POV-Ray, of course, gets round this problem by using more sophisticated
mathematical techniques than simply projecting flat polygons onto a 2D
framebuffer. I've yet to see any GPU attempt this.
>> OOC... Clearly Crysis has some pretty serious graphics. But is it
>> *fun* to play?
>
> I only played the demo, and it was in a bit of a rush, seemed pretty
> similar *gameplay* to FarCry, which isn't a bad thing. Played fine on
> my nVidia 7900 card, I think I had low or medium detail and it was above
> 30fps most of the time. I think you'd need to play a few levels before
> any new gameplay became apparent, just IMO.
Mmm, OK. Well my graphics card is only a GeForce 7800 GTX, so I had
assumed it would be too under-powered to play it at much about 0.02 FPS.
From the way people talk about Crysis, I was under the impression that
you need a four-way SLI rig of 8900GTX GPUs just to make it get out of
bed... Apparently it's not as bad as that.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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