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scott wrote:
>> Cascades sounds interesting. I'd certainly like to watch it. However,
>> it requires a more expensive GPU and a more expensive OS before it
>> will even consider running, so that's kind of the end of that.
>
> You can watch it on YouTube, you might even be able to find a higher
> resolution version somewhere on the net.
>
> http://youtube.com/watch?v=_tDK2hfxiw0
Mmm, OK. Well obviously I can't do that from work, but when I get home
tonight...
>> Yes. And that is why POV-Ray can do things that a GPU can't. POV-Ray
>> isn't *trying* to be real-time. ;-)
>
> So POV should strive to use more recent algorithms then, not just stick
> with ones that were around 20 year ago.
Netwon's laws of motion have been around for a tad longer than 20 years,
and people still use 'em. ;-)
FWIW, I think it would certainly be interesting to have unbaised
rendering as an option on POV-Ray. But the amount of work required is,
realistically, prohibitive. You'd have to basically rewrite the whole
program. And I don't see that happening any time soon...
>> I could add things like isosurfaces to the list.
>
> You do realise that the big rock in the Cascades demo is an isosurface?
Really? I thought it was just a tellesated triangle mesh based on an
isosurface? (Remember, I haven't actually been able to watch the demo yet.)
>> (Have you ever seen a game where the water *actually ripples* rather
>> than just surface normal tricks?)
>
> Yes, Crysis for one, plus there's some flight sim which is regularly
> cited in papers about this.
...starting to see why Crysis is so hard to run... ;-)
OOC... Clearly Crysis has some pretty serious graphics. But is it *fun*
to play?
>> Just don't try to tell me a GPU can do everything POV-Ray can. ;-)
>
> I'm not, I'm just saying that it can do *most* of what POV can, in a
> fraction of the time.
Well OK then. That I can live with...
> And when people do start to use POV for
> animations, they chop out all the graphical goodies anyway to make it
> render in less than a year...
LOL! Every pover knows it's true... ;-)
--
http://blog.orphi.me.uk/
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