|
|
> I have to say, I've yet to see any unbaised renders where I instantly look
> and go "wow! POV-Ray could never do that..."
I don't see much nowadays where I say "wow, a modern GPU could never do that
in realtime" ;-)
It's just a matter of realism and effort. At the top you have these
unbiased renderers that take almost no setting up (apart from the scene
itself) and give a scientifically perfect result after a few days. At the
bottom you have GPU rendering, that takes a lot of effort to code, gives a
pretty good result and takes a few ms to render. POV is in between
somewhere, taking a medium amount of effort to get looking good, and taking
a few hours (not days or ms) to render.
Post a reply to this message
|
|