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Nimish Ajmani nous apporta ses lumieres en ce 2008/02/18 22:08:
> Well, the goal is to begin a long project of become a human animator. And,
> seeing as how the eye is one of the most important, and admittingly the most
> simple part to program, I thought I'd make a pair of eyes. This is a result of
> a hour's studying, close examination of my own eye, and some simple modeling. I
> put two next to each other to give the idea of actually seeing something.
>
> The brown "eyelids" are only present to show the blinking motion. They will be
> replaced later with a CG model of a human face. The actual eye is the most
> important part here. Suggestions on improvement, or just comments, are greatly
> appreciated.
>
> I used a trignometric function to make the eyes stare at a specific point, in
> this case, the camera.
>
>
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>
The iris look like they are ON the cornea, not behind it. They also have a
radial pattern and some irregularities. It's the most critical part in having
convincing eyes. Also, the surface of the eye have a transparent layer covering it.
--
Alain
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A lack of leadership is no substitute for inaction.
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