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AaronD napsal(a):
> bart <bar### [at] bart home> wrote:
>
>> As a very simple solution you can try
>> to split your scene into separate color channels,
>> render them independently, and then
>> just combine them all in a final image.
>
> I thought about that too, but I want to render a lot of materials this way and
> thought it may be a good addition to POV-Ray anyway, since a lot of transparent
> materials have nonlinear dispersion. I found Element_IOR in lighting.cpp that
> returns a modified ior dependent on disp and nelems so perhaps just that one
> function could be modified to read from an array instead of disp and nelems,
> but I don't know if that is the only place I would have to modify.
>
>
You can find out via T&E
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