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> Maybe this would be clearer if the keyword wouldn't be hollow but
> something else. 'Hollow' does have a meaning which simply doesn't fit
> its purpose.
The thing that bugs me about "hollow," besides its ambiguity, is that I
almost always want it. My only experience with hollow is this: I make a
media filled object and render it, and there's no media. "Oops, I forgot to
say 'hollow'." I add the keyword and the image renders the way I intended.
It seems to be much more frequent that you want an object to be hollow than
that you don't.
So, I'd suggest removing it and adding a "no_media" keyword that specifies
when an object *shouldn't* allow media inside it. Even better:
"no_external_media" so that you can disallow external media while still
having internal media that is different. (For instance, a ball of red glass
in a room that has blue fog.)
- Slime
[ http://www.slimeland.com/ ]
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