|
|
FlaPovFan nous apporta ses lumieres en ce 2008/02/14 00:44:
> Jim Charter <jrc### [at] msncom> wrote:
>> FlaPovFan wrote:
>>
>>> It seems that PoseRay's displacement function is actually the application of a
>>> bump map.
>> No, it has real displacement, it is just that the resolution necessary
>> to do this in mesh makes it impractical most of the time.
>
> Thanks for the correction, and sorry about the misinformation.
>
> I tried applying displacement in PoseRay, to both .3ds and .obj imports. It
> seems though that the Blender displacement function allowed a more precise
> displacement. The object that I used was a mesh with a uv mapping of a line
> drawing, just sharply defined black and white lines. Blender allowed the black
> lines to be raised in relief in a sharply defined and distinct way. I don't
> know if I tried it correctly in PoseRay, but my results showed a general,
> nondescript relief.
>
> How is it possible to obtain a similar effect using isosurfaces?
>
>
You can use a pigment function.
--
Alain
-------------------------------------------------
"We returned the General to El Salvador, or maybe Guatemala, it's difficult to
tell from 10,000 feet." -- Anon.
Post a reply to this message
|
|