POV-Ray : Newsgroups : povray.general : Freeware Displacement Mapping for Pov-Ray for Windows : Re: Freeware Displacement Mapping for Pov-Ray for Windows Server Time
31 Jul 2024 00:31:04 EDT (-0400)
  Re: Freeware Displacement Mapping for Pov-Ray for Windows  
From: Alain
Date: 14 Feb 2008 13:46:58
Message: <47b48ca2$1@news.povray.org>
FlaPovFan nous apporta ses lumieres en ce 2008/02/14 00:44:
> Jim Charter <jrc### [at] msncom> wrote:
>> FlaPovFan wrote:
>>
>>> It seems that PoseRay's displacement function is actually the application of a
>>> bump map.
>> No, it has real displacement, it is just that the resolution necessary
>> to do this in mesh makes it impractical most of the time.
> 
> Thanks for the correction, and sorry about the misinformation.
> 
> I tried applying displacement in PoseRay, to both .3ds and .obj imports.  It
> seems though that the Blender displacement function allowed a more precise
> displacement.  The object that I used was a mesh with a uv mapping of a line
> drawing, just sharply defined black and white lines.  Blender allowed the black
> lines to be raised in relief in a sharply defined and distinct way.  I don't
> know if I tried it correctly in PoseRay, but my results showed a general,
> nondescript relief.
> 
> How is it possible to obtain a similar effect using isosurfaces?
> 
> 
You can use a pigment function.


-- 
Alain
-------------------------------------------------
"We returned the General to El Salvador, or maybe Guatemala, it's difficult to 
tell from 10,000 feet."           -- Anon.


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