POV-Ray : Newsgroups : povray.off-topic : My Experience with Visual C++ 2008 Express Edition : Re: My Experience with Visual C++ 2008 Express Edition Server Time
15 Nov 2024 06:15:16 EST (-0500)
  Re: My Experience with Visual C++ 2008 Express Edition  
From: Invisible
Date: 14 Feb 2008 05:57:53
Message: <47b41eb1$1@news.povray.org>
Phil Cook wrote:

>> OK... so why the demands? :-P
> 
> 'I liked the Antlion tunnels, the lift took me two hours to get through, 
> I hate hunters..." So how about Ravenholm, what about the water/driving 
> segments, which weapon did/do you favour etc.

I played HL2 once, and didn't enjoy it very much. The scenary is far too 
drab and boring. The enemies are all humanoids of some kind. There's 
little or no variation in the game. They took out all of the most 
interesting weapons. Yawn.

Obviously, all the vehicles are almost completely uncontrolable. Digital 
steering is like that.

Obviously the best weapon is the magnum. Unfortunately it fires slower 
than milk float, has only 6 shots and an insane reload time. But it has 
an extremely long range, and if you actually hit something with it, it 
WILL die. I can't stress how important that last part is. What's the 
point of shooting something if it doesn't die when you hit it?

The best weapon in HL1 was the neato orange cannon - but unfortunately 
they removed that because it was too useful and interesting.

Ravenholm gave me nightmares for weeks. And weeks is how long it took to 
complete because there's...just...no...ammo...anywhere. Killing those 
fast zombies with a crowbar isn't even funny. And there's no healthpacks 
anywhere either. So I just had to replay every tiny segment endlessly 
again and again until I got lucky enough to stumble out with 2% health 
left instead of 0%. It was like something out of a low-budget horror 
film, and it wasn't very nice.

Ditto for Low Life in HL2:EP1. Mercifully, HL2:EP2 doesn't really 
contain anything comparable. I really hate zombies...

>> There are some funny lines in there. Those aren't the ones I'd pick, 
>> but sure.
> 
> Not to mention the fighting, the lengthy storylines, the character 
> development ...

I haven't watched nearly enough of it to notice that. But part way 
through, it seems the writers noticed that the more unhappy Buffy is, 
the better the ratings are. That's when I really, really stopped 
watching. I don't *want* Buffy to be unhappy...

>> it's quite comic. Not something you can take too seriously, I feel.
> 
> Except as I say you don't get the feeling that the actors are having 
> fun, they're taking it seriously.

Yeah, I know what you mean.

>> Much like Xena...
> 
> You're comparing Charmed to Xena... you are so dead :-P

I'm just trying to freak you out now. ;-)

Is it working? :-D

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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