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Nicolas Alvarez wrote:
> Takes one whole minute to parse the meshes! I'm sure it's not the loops
> on placeLandscape; I added debug statements before each #include. 60
> seconds to parse loop-less code seems extreme :D
Wow--I still thought it was the loops that were taking all the time.
I need to see about cranking down the Pov-Tree mesh resolution, then.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
ManyThings, and Nothing constructors
from a single ManyThings and a single
Nothing.
-- Professor Keen, homework assignment 1, CSC 430
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