FlaPovFan napsal(a):
> Is the following method the only way to use displacement mapping in Pov-Ray for
> Windows using only freeware?
>
> 1) CrazyBumps to create displacement map (GIMP optional;
>
> 2) Blender, to create mesh deformed by displacement map;
>
> 3) Blend2Pov to export from Blender to Pov-Ray
>
>
height_field
isosurface
even slower, parametric
the map can be made using procedural pigments
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