here_I_am napsal(a):
> Hey everybody!
>
> I am in the middle of a project, where i have to do smooth shading from a scene
> file of 15000 triangles which have thge data as triangles rather that having in
> smooth_traingle.And since the number of triangles is very large I simple can't
> calculate vnormalize(vcross(v1-v2,v3-v2)) manually and implement to
> smooth_triangle for every triangle
either you can or you don't have to ;-)
Post a reply to this message
|