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thisroad <nomail@nomail> wrote:
> cylinder{A, B, 0.25
> Axial_Scale_Trans(axis,clock)
> texture{
> pigment {color Coral}
> finish{phong 0.4 ambient 0.8}
> }
> }
What is 'axis'?
How about simply doing some simple math instead:
cylinder { A, A + clock*(B-A), 0.25
texture{
pigment {color Coral}
finish{phong 0.4 ambient 0.8}
}
}
--
- Warp
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