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gregjohn wrote:
> Should you use povray for modeling?
1. Rephrase this as, "Should you use procedural modeling?"
2. Reflect that Pixar most certainly surely abso****inglutely uses
procedural modeling when the situation calls for it.
3. Remember that if your renderer is POV-Ray, using it as the
implementation language for the procedural modeling eliminates
difficulties in interfacing your modeling and rendering software.
And you get the obvious response of "why not?"
I used POV-Ray to make the trees in the Petrified Orchard Valley, and to
position them, to make the height fields for the mountains in the
background, to make the terrain and trees in other animations, and to
make and place the stars in the background of those animations with a
night sky.
Regards,
John
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