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Wow. I spent many an hour drawing images in that paint program that
allowed you to use HAM. I can't remember what it was called now, but I
still have some of those whopping 320x240 images on floppies.
HAM was an amazing kludge, and it got you the graphics of a high end
machine for under $1000. How times have changed.
By the way, the Juggler was what convinced me to get an Amiga instead of
a PC (although I did buy a 386 about 2 years later) and I got a lot of
mileage out of my A500. I seem to remember hearing that the Juggler was
originally rendered on a VAX.
David Buck wrote:
> nemesis wrote:
>> David Buck <dav### [at] simberoncom> wrote:
>>> This effectively became the showcase picture of DKBTrace in the very
>>> early days.
>>
>> I can imagine. Back then, there were no 3D accelerator cards, no
>> Playstation.
>> Just simple 2D bitmaps on screen...
>>
>>
>
> On the Amiga, the highest graphics format I could display this in
> properly was 320x400. The mode was called HAM (Hold and modify) and I
> had to write a special program to produce it. The format used 6 bits
> per pixel. Of the 6 bits, 2 bits told you what to do with the other 4.
>
> 00 - interpret the other 4 bits as the index of one of 16 color
> registers of 12 bits each
> 01 - take repeat the previous color replacing the red value with the
> lower 4 bits
> 10 - take repeat the previous color replacing the green value with the
> lower 4 bits
> 11 - take repeat the previous color replacing the blue value with the
> lower 4 bits
>
> Late in the history of DKBTrace, I agreed to let an Amiga hardware
> peripheral company use the images for advertising in return for one of
> their higher-end graphics cards that got closer to 24 bits of color but
> still used the hold and modify technique.
>
> David Buck
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