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Nicolas Alvarez wrote:
>> So, that leaves UT3Ed, which was nearly unusable. So, I took a break
>> from it to give Handbrake a chance to finish encoding, and played some
>> flash games on the web (which I found were almost as CPU intensive as
>> UT3!)
>
> I'm still in the look for a good game to play while waiting for renders.
> Playing a CPu-hog game while waiting for a render to finish is
> counter-productive. My biggest problem isn't intensive games... but
> games that always use 100%. Doesn't matter how fast your CPU is, always
> 100%. It's clear they have some busy loop (polling instead of blocking
> for events, for example).
>
> Bejeweled 2 is great but eats 100% CPU (well, only one core). I can't
> figure out why... If I use it in windowed mode, I notice it doesn't use
> CPU while the window is unfocused. However, mouse hover effects still
> work while window is unfocused, and CPU usage isn't very significant, so
> it's not the graphics. Busy loop on the sound handling?
Did you try enforcing VSync in the video driver? If its rendering at,
say, 200 fps, this should limit it to ~33% CPU usage.
--
...Ben Chambers
www.pacificwebguy.com
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