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> nemesis schrieb:
>
>> I can imagine. Back then, there were no 3D accelerator cards, no
>> Playstation.
>> Just simple 2D bitmaps on screen...
>
>
> High!
>
'Low! ;-)
> Oh glorious CGS pioneer days... I remember, back in summer of 1991,
> staring totally stunned at at endlessly looped animation running on an
> 80386 on display in a computer store showcase (by the way, in the
> medieval Old City of Augsburg, Germany), which showed (what else?) a
> RSOCP orbited by several smaller RSOCPs!
>
I also remember that image well -- it was fairly well-known at the time.
There was another cyclic image at about the same time of a rotating
clown's head. They were both said to be created with POVRay -- the
first I had heard of it. And I agree that these were very impressive at
that time.
A couple years ago I decided to try to reproduce this image myself --
and this is virtually my only stab at animation. I'll attach the source
to this message (it's quite short, <50 lines) if anyone wants to play
with it. One difference from the original is that the original was a
2x2 red and white checkerboard and mine is 4x4. I don't remember what
the original background was, mine is a simple sky_sphere.
> I myself back then had an Atari 1040 STFM to type my papers for college,
> 1 meg of RAM, which came with a monochrome 11" monitor... but to change
> from 640 x 400 monochrome to 320 x 200 color mode, I hade to plug it to
> a color TV set... in the following year, I bought myself a second-hand
> Amiga 500, hoping to catch a very first glimpse of 3D graphics (as I
> started to toy with the idea of "Khyberspace", a virtual Afghanistan),
> but it wasn't until 1995 that I discovered PoV-Ray!
>
I don't remember what hardware I was running at that time, but I think
it was a Heathkit H-100 (same as a Zenith Z-100, but in kit form). This
came out about the same time as the IBM PC and also used the 8088.
(Actually it was a dual processor, 8088 and 8080, and could run 8-bit
C/PM, or 16-bit C/PM-86 or MSDOS.) I still think it was a better design
than the IBM, but of course, IBM had the name and reputation so the
industry followed them.
The color graphics on the Heath/Zenith was FAR superior to the
then-current IBM CGA (I still that think was the worst looking graphics
card ever!). But the only directly available way to use or program the
Zenith graphics was through MS-BASIC. To me, this was unacceptable
because I was programming in C at the time (hobby programming, never
professional -- and although I haven't done much programming lately,
when I do it's still C or C++). The Heath/Zenith graphics documentation
was very minimal, and accessing it was very strange (non-contiguous use
of graphics memory, separate segments for the three colors...). But I
was finally able to write my own graphics library for C, somewhat
limited but still useful.
I could go into more detail, but this is already getting too long (and
very off-topic) so I'd better quit. Besides, this stuff is probably
older than many of the readers of this forum. I still have my original
Altair, unused and stuffed in a closet, but I still have it -- 30+ years
old!
> See you on www.khyberspace.de!
>
> Yadgar
>
-=- Larry -=-
> Now playing: Pteranodon (Ozric Tentacles)
Now playing: Beethoven Symphony #6
PS. Just before posting this, I decided to attach the image also --
first frame only, not the animation...
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