POV-Ray : Newsgroups : povray.general : Simulating a *visible* laser beam : Re: Simulating a *visible* laser beam Server Time
31 Jul 2024 00:35:08 EDT (-0400)
  Re: Simulating a *visible* laser beam  
From: John VanSickle
Date: 10 Feb 2008 13:00:06
Message: <47af3ba6$1@news.povray.org>
"Peter" wrote:
> I'm an Optics guy. I have a hard time getting a "visible" light beam from
> POVRay.
> I would like to generate a beam (e.g. spot light source) which can be visible
> and directed towards an object or lens.
> 
> I have enabled photons mapping and stuff for the light source and objects, but
> the beam is only visible when it hits the object. It's not visible in air or
> the background.
> 
> How can I simulate a laser beam? Can anybody point me to the right resources
> (tutorials, example pov files, etc...)?

cylinder {
   StartPoint,EndPoint,Radius hollow
   texture {
     pigment { rgbt 1 }
   }
   interior {
     media { emission LaserBrightness absorption LaserBrightness }
   }
}

Regards,
John


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