|
|
"Peter" wrote:
> I'm an Optics guy. I have a hard time getting a "visible" light beam from
> POVRay.
> I would like to generate a beam (e.g. spot light source) which can be visible
> and directed towards an object or lens.
>
> I have enabled photons mapping and stuff for the light source and objects, but
> the beam is only visible when it hits the object. It's not visible in air or
> the background.
>
> How can I simulate a laser beam? Can anybody point me to the right resources
> (tutorials, example pov files, etc...)?
cylinder {
StartPoint,EndPoint,Radius hollow
texture {
pigment { rgbt 1 }
}
interior {
media { emission LaserBrightness absorption LaserBrightness }
}
}
Regards,
John
Post a reply to this message
|
|