Jan Dvorak wrote:
> Simon napsal(a):
>> I wonder if omeone can help me. I've posted a scene in text.s-f and an
>> image in p.b.i
>>
>> I'm obviously doing something wrong - would someone please explain why
>> I can't see lighter/darker patshes on the plain/wall due to photons
>> through the "water" ? I'm trying to generate the effect of light
>> bouncing off AND focusing through the water.
>>
>> Any help greatly appreciated.
>>
>> Thanks.
>>
>> Basiclife
>>
> I haven't seen the scene file but:
> -set the water as photon target (the first object in the path)
> -set the water photon refracting
My water block is:
hollow on
#if(Photons)
photons {
target
refraction on
reflection on
collect off
}
#end
> -set the wall photon gathering
My wall has:
photons {
collect on
}
I'm not sure I understand what you mean by:
> -set the mirror photon reflecting
As the only mirrored surafce is the water surface which I think covered
with the
reflection on
in the water block.
Does this all seem correct?
Thanks in advance
Simon
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