Christian Froeschlin wrote:
> Simon wrote:
>
>> Does the texturing on the attached image look correct? it seems that
>> as soon as the light is going through my water (an ior'd isosurface),
>> the texture (but not pigment) is removed from the bricks.
>
> Possibly your surface shadows the bricks so you only get ambient
> light, in which case you don't see normals or shading.
Thanks. I imagine that's exactly what it is. Do you know how I can stop
the surface doing that? I suppose I could use no_shadow?
Failing that, I was planning on adding photons - would they show the
shading/normals ?
Thanks
Simon
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