POV-Ray : Newsgroups : povray.binaries.images : Forest macro 2 : Re: Forest macro 2 Server Time
5 Nov 2024 00:23:47 EST (-0500)
  Re: Forest macro 2  
From: William Tracy
Date: 9 Feb 2008 03:10:55
Message: <47ad600f@news.povray.org>
Nicolas Alvarez wrote:
> Hmm... How about using a heightfield image to tell it where to put more 
> trees? :)

That's overkill for my specific application. :-)

I need to place a few clumps to cover some artifacts in a render I'm 
working on, then plant the rest of the scene randomly.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

The flavor of Redcode used in this guide is (mostly) the current de 
facto standard, the ICWS '94 Standard Draft with pMARS 0.8 extensions. 
(Sort of like the Netscape extensions to HTML... Hmm... Luckily we still 
don't have a Microsoft Corewar Simulator. Maybe they think the market's 
too small.)
     -- Ilmari Karonen, http://vyznev.net/corewar/guide.html


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