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SharkD nous apporta ses lumieres en ce 2008/02/08 04:33:
> I considered using an area light, but an area light is flat and doesn't luminate
> equally in all directions. Should I use a point light that looks like a sphere,
> or a sphere with high ambient values?
>
> Thanks!
>
> Mike
>
>
Typicaly, the Sun is at a very large distance from your scene objects. It have
an aparant radius.
You use the "parallel" keyword and point it to the center of your scene. This
simulate a light source that is very far away.
You use an area_light with circular. You can also use "orient" to make sure the
light aray is always perpendicular to the location tested.
circular with orient create a "spherical" area_light.
If you can see your sun, directly or trough reflection(s), add a looks_like to
make it visible.
--
Alain
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To define recursion, we must first define recursion.
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