POV-Ray : Newsgroups : povray.general : Best way to simulate a sun : Re: Best way to simulate a sun Server Time
31 Jul 2024 00:30:18 EDT (-0400)
  Re: Best way to simulate a sun  
From: Zeger Knaepen
Date: 8 Feb 2008 18:15:16
Message: <47ace284$1@news.povray.org>
"SharkD" <nomail@nomail> wrote in message 
news:web.47acda45cc87f9a1ce83de880@news.povray.org...
> Jan Dvorak <jan### [at] centrumcz> wrote:
>> use circular orient.
>> If you want to use an ambient sphere then you have to use radiosity. If

>> time.
>
> Well, a circlular area light would be just as flat as a rectangular one. 
> Also,
> radiosity wouldn't make sense in outer space.

but if you add the orient keyword, it should behave like a spherical 
area_light... I think...

or is orient a MegaPOV feature?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.