POV-Ray : Newsgroups : povray.general : Best way to simulate a sun : Re: Best way to simulate a sun Server Time
31 Jul 2024 00:23:35 EDT (-0400)
  Re: Best way to simulate a sun  
From: Nicolas Alvarez
Date: 8 Feb 2008 18:14:30
Message: <47ace256$1@news.povray.org>

> Jan Dvorak <jan### [at] centrumcz> wrote:
>> use circular orient.
>> If you want to use an ambient sphere then you have to use radiosity. If

>> time.
> 
> Well, a circlular area light would be just as flat as a rectangular one.

Search the documentation on 'orient'. A circular area light with 
'orient' on it will look as if it was a spherical area light.

 > Also, radiosity wouldn't make sense in outer space.

Why not? The light effect doesn't happen only in presence of air or gravity.


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