> Jan Dvorak <jan### [at] centrumcz> wrote:
>> use circular orient.
>> If you want to use an ambient sphere then you have to use radiosity. If
>> time.
>
> Well, a circlular area light would be just as flat as a rectangular one.
Search the documentation on 'orient'. A circular area light with
'orient' on it will look as if it was a spherical area light.
> Also, radiosity wouldn't make sense in outer space.
Why not? The light effect doesn't happen only in presence of air or gravity.
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