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Jim Charter wrote:
> David Buck wrote:
>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>
>> http://twit.tv/floss24
>>
>> Enjoy.
>>
>> David Buck
> A definitive ruling on the correct pronounciation!
>
> Seems went pretty well! Very interesting to get a 'take' on both of you
> guys. (So now I want to know if David is a Senators fan.)
Yes, but my daughter is an even bigger Senators fan.
> I am giving it a second listen. I am wondering if the show was
> presented straight-up as recorded or if you can detect any editing. It
> seemed pretty true with some of the time delays left in and so on.
It seems to me that one or two sections were cut out but overall that's
the way it went. We have a few troubles with lag when we all started
talking at once.
> Given that you had to start from first principles and get across the
> keyboard-to-picture concept repeatedly, you were able to cover a lot of
> 'territory' of the POV-Ray world in the available time. It was
> certainly effective to have the HOF available and hear the hosts'
> noticeably genuine response to what they were seeing there.
Yes, the HOF helps explain what POVRay does. TO be honest, it's hard to
explain to someone who's never done it. People keep thinking about it
with a graphical modeler.
> It was interesting and in a way reassuring to me to understand that the
> people behind the development side really are heavy-duty technologists
> and can simply enjoy that side of it.
>
> It was also interesting to hear how originally, the process of putting
> code out and the surprise of having improved code or
> pictures-never-thought-possible come back at you, was integral to your
> enthusiasm at the time. Thoughout the interview you returned to your
> enthusiasm for the POV community and its dynamic for evolving software
> and images.
I'm glad that came through loud and clear. I can make POVRay images but
I recognize that I don't have the artistic eye and talent to make
beautiful POVRay images. I enjoy providing tools that allow others to
be creative and seeing the results of their creativity.
For a while in the late 90's, I was working with a good friend of mine
who is a professional animator. I would write the code and he would be
the animator and graphics artist for our project. This collaboration
was really fun and created things that neither of us could have created
alone. I'd love to be able to do that again sometime.
> I thought your insights into the attractiveness of this program for
> artists were remarkably accurate but quite basic, I thought there might
> have been some ways to extend that side a bit more. Still, you and the
> hosts inventoried the whole spectrum of issues and interests attached to
> the enterprise wonderfully.
Thanks. It was fun to do and I would like to thank and congratulate
Chris on his participation. He came across really well and contributed
immensely to the conversation.
David Buck
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