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Phil Cook wrote:
>> - You walk at around 2 miles per hour. (So it takes forever to get
>> anywhere.)
>> - You run at abour 4 MPH.
>
> Apparently the original Doom tried this until the testers complained it
> was too slow
Yes, I think I recall hearing that before...
>> - There are no crosshairs on your screen.
>
> A number of games allow you to turn them off.
Which is different to being unable to turn them on. ;-)
Seriously though, it makes CSS feel just a tad unrealistic. Hey, I'm
running around with an AK47 on my hip and I can still hit people 2 miles
away in a single shot - hmmmm. ;-)
>> - You can shoot from the hip and try to *guess* where the bullets will
>> go.
>> - You can look down the barrel of the gun. The barrel has sights on
>> it. However, you now cannot see most of what is in front of you.
>
> Hmm that's a good idea.
As I say, it makes you realise just how unrealistic most other games are.
>> - All the guns have insane recoil.
>
> Insane? Again a lot of FPSs I've played the guns have recoil or wander
> if automatic.
As in, fire a shot and the gun jumps about 4 feet to the side. If you
hold the trigger down, the gun will just stray bullets around completely
at random with no semblence of control.
>> - It takes about 10 minutes to reload.
>
> Um?
OK, not *literally* 10 minutes. But a damn long time - especially
compared to the split second it usually takes in other games.
>> - If you fall more than about 6 feet, you get injured.
>> - If you fall more than about 12 feet, you die. Instantly.
>
> Well that's not realistic
Really?
You're telling me a human being can survive falling from more than 12 feet?
>> - Friendly fire kills you. Immediately.
>
> Again unrealistic, though more so then others.
Why? Being shot kills the enemy instantly, so why not your teammates?
>> The game is... utterly boring. You spawn. You walk around an
>> apparently empty map for 20 minutes. Suddenly you drop dead. Somewhere
>> 25 miles away there's a guy with a sniper rifle. He shot you long
>> before you can possibly see him.
>
> So IOW more like a realistic situation where you don't just wander along
> the middle of a street in a warzone, but instead use cover regardless of
> the visibilty of the enemy.
Well perhaps it's because I've only played the game with a bunch of
Internet n00bs who don't know what they're doing, but everything is just
milling around at random trying to figure out what you're supposed to be
doing. And getting shot down.
The maps are pretty huge...
>> In short, the game is impossibly difficult.
>
> At which point Warp will find stats showing how many people play it thus
> 'proving' it is possible to play
Isn't that rather like siting how many people have climbed Everest, thus
*proving* that it's not impossibly difficult?
>> I played one time, and we all spawned in the spawn room, and some guy
>> on my team clicks his mouse button. This causes his rocket launcher to
>> spawn-kill the entire ****ing team, right there. Eventually, it's that
>> kind of thing that made me stop playing the game. I mean, apart from
>> it being no fun at all, anyway...
>
> Oh fantastic I bet he was popular.
Bless. He's probably only 12...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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