David Buck nous apporta ses lumieres en ce 2008/02/04 11:41:
> One question that will likely come up in the FLOSS interview on
> Wednesday is how POV-Ray renders clouds. I have an answer from when I
> used to write cloud textures years ago - procedural textures with shades
> of gray and transparency and a gradient sphere.
>
> Is there a better more modern way to create spectacular clouds? Many of
> the clouds I'm seeing seem to go beyond the simple texturing technique I
> used to use.
>
> Thanks
> David Buck
Volumetric clouds using scattering media.
--
Alain
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Lutheran: If shit happens, don't talk about it.
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