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Timothy Groves wrote:
> I've been trying to generate a warp-field type effect, and whenever the
> two spheres containing the media intersect, unpleasant things happen.
>
> I've tried both a union and a merge of the two spheres, but the results
> are the same. And equally poor either way.
Have you tried raising the max_trace_level in the global settings?
That's sometimes a cause for such problems.
Another is the media-type you're using. I've found method 2 to be more
time-consuming renderwise, because *you* set it up and that's the way
it'll be rendered for every pixel that contains the media, whereas
method 3 might go easier on the calculations if the samples allow it.
And finally: take one big object and put both medias inside, that might
work better as well, but render slower, because there's more volume to
check for media.
Regards,
Tim
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