POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature Re-requests - Normal Map and Displacement Map Support : Re: Feature Re-requests - Normal Map and Displacement Map Support Server Time
3 May 2024 16:56:51 EDT (-0400)
  Re: Feature Re-requests - Normal Map and Displacement Map Support  
From: Nicolas Alvarez
Date: 2 Feb 2008 13:42:36
Message: <47a4b99c$1@news.povray.org>
Warp escribió:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> In the C++ code, each object would have 'trace ray', 'is point inside 
>> shape', etc. and a new 'get isosurface function'. Of course it would be 
>> impossible or very hard to implement for some objects (like text or 
>> julia_fractal).
> 
>   The C++ core code should go towards a simpler, not a more complicated
> design.
> 
>   What's wrong in having all those functions for every primitive as a
> simple library of functions?
> 

I want the *same* syntax on the SDL to be used as a normal object or as 
an isosurface function. Have you seen the IsoCSG library? You need to 
rewrite all your objects to use it.

I want to grab a complex CSG object, and use it in an isosurface without 
having to rewrite it in another format. Can you do that with "a simple 
library of functions"?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.