zeycus <mig### [at] onocom> wrote:
> I have a bitmap I want to project onto the surface of a sphere. I want to use
> spherical projection, so that the image is not distorted. The problem is that I
> want to control the angle covered (measured from the center of the sphere). One
> solution would be to increase the bitmap size with nothing around, but that is
> ugly. What is the correct way to do this?
Apply this tip using the spherical warp:
http://tag.povray.org/povQandT/languageQandT.html#cylindricalrepeat
--
- Warp
Post a reply to this message
|