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nemesis wrote:
> Mueen Nawaz <m.n### [at] ieeeorg> wrote:
>> I haven't POV-Rayed in a few years.
>
> I don't know how long you've been away, but povray now features
> runtime-evaluated functions to compute shapes in isosurface or texture
> patterns. Would it be possible to convert Bessel functions to povray
> functions?
Perhaps too long - I'm not sure I even know what you mean by runtime
evaluated functions...
In any case, I don't need Bessel functions to evaluate shapes, but
rather positions and motions (it'll be an animation).
If I misunderstood, feel free to correct me.
Worst case, I just won't do it.
If I'm really motivated, I'll write a script in a language that does
have Bessel functions (e.g. Python) to create the scene files one by one
for each frame. It'll be a pain, and I don't really need it for work, so
I'll see what happens.
I just thought I'd request it because it has been requested before, and
I suspect it'll take little effort to provide some support - I may be wrong.
--
"A man doesn't know what happiness is until he's married. By then it's
too late." - Frank Sinatra
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/ \/ \ u e e n / \/ a w a z
>>>>>>mue### [at] nawazorg<<<<<<
anl
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