|
|
William Tracy nous apporta ses lumieres en ce 2008/01/31 02:33:
> Okay, this probably isn't enough trees to count as a forest, but that's
> not the point. :-)
>
> I'm playing with a macro that lays out trees over a landscape. It
> generates clumps with random size and spread, and randomly scales and
> rotates individual trees.
>
> It also accepts an array of objects for trees. It randomly picks an
> array entry for each tree it "plants". The given screenshot uses three
> different tree meshes generated with PovTree.
>
> PovTree generates include files with the tree mesh in the variable
> "TREE". I can import several PovTree includes with code like this:
>
> #declare treeShape = array[3];
> #include "linden-lowres1.inc"
> #declare treeShape[0] = TREE;
> #include "linden-lowres2.inc"
> #declare treeShape[1] = TREE;
> #include "linden-lowres3.inc"
> #declare treeShape[2] = TREE;
>
> Finally, the landscape is a mesh generated by my very own "Poor man's
> Terragen" program. :-) (Actually, it's the same mesh is used in my
> "RSOCL" image.)
>
> Come to think of it, everything in this image is a mesh. And the other
> objects I planned on adding to this image are meshes made in Wings3D. I
> should title the image Mesh World. 8-/
>
>
>
> ------------------------------------------------------------------------
>
Nice. With a little yellower ground, and different trees, it could pass as a dry
tropical forest. They are, acording to what I saw of them in documentarys,
relatively sparce.
--
Alain
-------------------------------------------------
If you're ever about to be mugged by a couple of clowns, don't hesitate - go for
the juggler.
Post a reply to this message
|
|